Transportation Games

A relatively new development in the world of Occult Ludology, transportation games claim to transport players into another world, dimension, time or mental state of connection with the supernatural.

While not the most dangerous of these types of games, Twine encourages players to take care as the punishments for mistakes in such games can often be quite dire. and to not do them Alone, or with someone met online.

Currently Listed Games

The Butterfly Game
Note: Players must be >18 due to game contents
The Persona Game
- PERSONAPERSONAPERSONAPERSONAPERSONA
Hokkaido Doll
Note: Players must have ability to travel long distances
New Game
Note:

Wealth Games

Since the days of humans bashing stones together, we have always wanted more wealth, no matter the means to get it.

Warning: Suspect the vast majority of game rules to be fake, or have a heavy cost. if you are unwilling to go through with it, please sign up for something else. Thank you. -KO

Currently Listed Games

Listen, Please Genie!
Note: please check list of banned wishes before signing
The Fly Game
Note: Bring Net
ATM PALACE
Note: don't spend it all in one place ;)
New Game
Note:

Trammelnet

It is commonly understood that the Subconcious is an individual phenomenon, dreams bubbling from the soup of memories, traumas and other assorted phenomena collected over a lfetime.

in 1953, this was challenged. Dr. R.L Edelstein proposed in his unpublished treatise 'The Might of the Subconcious & the Persona' that the subconcious world was connected in more ways than previously suspected, through a collective 'Trammelnet' allowing for what can be best described as psychic peer-to-peer communication in ways that would have seemed supernatural only a few years before, including Tulpas, and Ancestral Memory.

According to Dr. Edelstein's theories, the information passed would never be wholly objective - as, in his opinion objective information did not exist. - instead, the emotions & cultural understanding of the transmitters into the Trammelnet would pollute the collective unconcious with their own emotions, Fear, Hatred, Lust, Love. all bringing the emotional energy of a social group up or down.

Some occultists believe that these theories could explain nearly all types of supernatural occurances, the imprints left in the Trammelnet in the final moments of an aware mind's total erasure becoming what we would know as ghosts, the collective ancestral fear of being attacked in the night forming Cryptids, and other incidents of mass hysteria from across history.

If you have any information regarding your own experiences with the Trammelnet, please forward on our main page to the Forums or Site Administrator